The linage is high quality and as noted reflective. X-Plane11's dynamic lighting will generate some reflection, and the higher quality textures used here do reflect that effect (deeper) far better than the default textures.Īll linage is reflective and is very effective, so that is some compensation. The problem again stems from the original ancient textures, they are that in being totally out of date, and can't be used with current dynamic lighting. I was expecting in ALES for the runway and taxiway surfaces to have that PBR dynamic effect (wet), but the reality is some airports do work but most of the global airports don't. The surfaces are ribbed as well for maximum benefit. as the settings are global, then every single global airport is then set in the heavy darker texture setting? It looks excellent, the best of the three options, but in reality you can't use it? in certain airports yes definitely, but not in a total global sense. The "Fresh" paved option is the most dramatic, but it comes with a cost. The ribbed effect is very effective and the most dynamic of the two lighter greys. In areas you have oil patches and general wear and tear. and surfaces are mostly natural right across the whole surface. The Worn Down is different from the Used in that the surfaces are ribbed, there are other slight variations like the main runway touch down zones and it is the medium in colour brightness range of the three. Overall the used are the closest to the standard default textures in colour and design. General wear and tear is focused on the lighter highly used tyre tracks to the darker outboard of the runway surfaces. The Used option is very similar to the Worn, But they have a stony asphalt mixture than a pattern. the lightest (slightly) is the "Used" textures and all three options have slightly different shoulder textures. The Used and Worn down runways are basically very similar in shade and the visual look, but the detail is different. the 2K resolution size is the default and for lighter graphic cards, and so if you have the power then use the 4K- 4096x4096 resolution quality. The textures are all taken from real world surfaces for detail, so they are highly authentic in detail, which is a big step up from the ancient Laminar versions, and all textures come in both 2K and 4K resolution quality sizes. How to change preferences wed xplane update#and I didn't have any issues (If you of course update the simulator version, then these custom textures will have to be again replaced). Here with ALES you can adjust those default textures in the Resources/bitmaps/runways folders, another folder "ALES LIB" is inserted into your X-Plane "Custom Folder" (you also have to change the ALES LIB/decals/tail file if you also change the runway bitmap textures).Īs noted you have change your default system bitmaps, of which I am usually loath to do, but these are tested. Options to have the runway and other surfaces the way you like them and to have more active elements in the scenery.įirst thing to understand is that X-Plane default textures are global, in other words it is the same at every airport, you can adjust different surfaces at different airports under WED or Payware airports, but the main settings are set globally. So in reality it is up to 3rd parties to fill in the gap, or to deliver what Laminar Research hasn't yet introduced to the simulator, and this where ALES or Airport Layout Enhancement Solution comes in. Laminar Research have been very slow out of the gate to adopt more authentic and wet surfaces, in fact these bitmap textures is one of the areas of X-Plane that has not changed for eons or for at least the last three or for versions of the simulator, as it is a decade or so since any basic textures were actually updated (the lines, stand markings and crossings did however have an update a few years ago). But what of all the other surfaces in the simulator, or the default core textures. So very quickly airport developers used the mapping to create more authentic surfaces to adjust to the weathers conditions, and obviously rain and wet surfaces were soon very prominent in the feature lists. In other words you can replicate wet surfaces on runways or any flat area in the simulator (Glass is another reflective surface). This is created by metalness mapping in PBR which is just one method of determining reflectivity in surfaces. You have seen a more realistic environment in the simulator. Over the last year since X-Plane11 acquired the PBR (Physically Based Rendering) system. Scenery Enhancement : ALES Airport Layout Enhancement Solution by Pyreegue Dev.
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